Rules Page – 5v5 Leagues
A player has to have a C.A.C. (or CRFC) reversible jersey with a number at the start of the game, or a technical foul will result against that player starting in week 2 (see Jersey Technical Fouls for details).
A player must have signed a C.A.C. Basketball Waiver to play in the league or fill-in.
All games will be officiated using the standard IAABO High School rulebook
All games will start at their scheduled time
Any team that shows up more than 10 minutes late will forfeit the game. The game will still be played and stats kept, but the outcome predetermined
Each Half is 22 minutes in length, running time Time stops for each whistle with under 1:00 left in the first half, and under 2:00 in the second half
Overtime is 3 minutes in length, running time
Time stops for each whistle with under 1:00 left in overtime
In the event of a game where each team has the minimum 5 players, each half is 20 minutes in length, running time.
Each team gets 2 timeouts per half, no carry over
Each team gets 1 timeout in overtime
When a timeout is called prior to a player shooting free throws the clock will not start until the final free throw is made or a player touches it after a miss.
Any 5v5 game played without a substitute on either side will be played with 20 minute halves
All games will start on time. Any team without enough players to start a game will be given until 10 minutes after the scheduled start time to have enough players. After 10 minutes, a forfeit will result if there aren’t enough players.
Schedule requests can be made, but may not always be met
Clock will not stop in the last 2 minutes of a game if the point spread is more than 15 points
Only players that are on a team’s roster and that have paid the league fee are eligible to play in C.A.C. games
Any team that wishes to add a player to their roster must do so before the 5th game of the season
Roster additions cannot be made to any team after the 5th game of the season and
Players are only eligible for the playoffs if they have played in a minimum of four (4) games on a team, within the league in question. Draft League players that were taken in the Draft are exempt from the 4 game minimum rule
All roster additions are subject to League Office approval
Any team that shows up with 3 or fewer players from the team roster forfeits the current game
Any game that is started with 3 or fewer players from the team roster will be a forfeit regardless if another player shows up after the game has started.
A team has 10 minutes until after the schedule start time of the game to have enough players to play. At that point, the clock will start (18 minutes) running and the forfeit recorded.
Every effort is made to ensure that each game is played, so other players can be added to the forfeiting team and the game will be played and stats recorded
If a team forfeits twice within the same season, they are ineligible for the playoffs at the end of the season
If a team shows up with only 4 players, a replacement player of similar skill level to the league can be added to the team (pending the opposition’s approval) and no forfeit will result.
Only players that played in a minimum of four (4) games on a team, within the league in question, are eligible to play in the playoffs. Draft League players taken in the Draft are exempt from this rule.
Players not wearing CAC jerseys are not eligible to play in a playoff game, regardless of having met the 4 game minimum during the regular season.
A team is only allowed to acquire a fill-in player for a playoff game if it is cleared with both the League Offices and the opposing captain prior to the game with at least 24 hour notice
Playoff games can be played with a minimum of four (4) players on a side, meaning that an opposing captain is under no obligation to help grant a fill-in for the playoffs and does so of his or her own accord.
Any team that grants a fill-in player forfeits the right to protest the outcome of that playoff game.
A team cannot rescind the fill-in player (or request to play 4v5) once the game starts
Any team that plays a playoff game with a player that did not play in four (4) regular season games and did not seek approval from both the League Offices and the opposition will automatically forfeit their spot in the playoffs and not move on to the next round
A League with 8 or more teams will have the top 8 teams in the standings make the playoffs
A league with fewer than 8 teams will have the top 4 teams in the standings make the playoffs
In the event that teams finish with the same record in a league, this is how the order of playoff seeding will be determined
- Fewest # of forfeits during the season. If a team has 2 forfeits in a season they are ineligible for the playoffs
- Head to Head (H2H) record
- Point differential (+/-) in H2H games
- Point differential (+/-) for the season
- Coin Flip
Each game will have 1 or 2 officials in attendance depending on the level of the league
All games will be officiated using the standard IAABO High School rulebook
All players will treat the official with respect and goodwill
It is up to the official to call fouls and technical fouls and they have full authority from the League Offices to do so at their discretion
The use of profanity towards officials will not be tolerated and can result in technical fouls, suspensions or expulsion from the Leagues
Profanity, vulgarity, taunting, confrontations, and verbal abuse towards referees and opposing players are strictly prohibited. Players may be penalized by the referees with a warning. If the problem continues, a technical foul may result
Referees are under no obligation to warn players first before issuing technical fouls. If an official deems a confrontation, action or language severe enough, a technical may be assessed without a warning first.
If a player is given a second technical and is ejected from the game (see “Fouls”) the player must leave the court.
If an ejected player remains in the building and continues to be a distraction or determent to the game, including verbally abusing referees or opposing player, an official will instruct the ejected player to leave the gym.
If a player is asked to leave the gym, a second game suspension will be added to the player’s original suspension for getting ejected from a game (see “Fouls”)
Each player gets five personal fouls per game
The fifth foul results in fouling out and that player may not return to the game
If a team has only five players to play a game, or only five left that have not fouled out, and a player fouls out, which would leave a 4 on 5 situation, the player that just fouled out stays in the game. Each additional personal foul against that player (6 or more) will result in a technical foul
You can not sub in players that have fouled out
A team is over the limit after 7 personal fouls in one half creates the 1 and 1 situation for the rest of the half
A team that commits 10 personal fouls in one half creates a 2 shot situation for the rest of the half
Inside of 2 minutes, the 2nd team foul creates the 1 and 1 situation if it would otherwise not be triggered.
When the official determines a flagrant foul has been committed (a player not going for the ball, but rather the hard foul), the opposing team will receive 2 shots and possession of the basketball.
Both technical fouls and flagrant fouls also count as a personal foul
A technical foul received for not having a C.A.C. (or CRFC) jersey will not count against that player’s personal foul limit (5) or technical foul limit (2)
The result of a technical foul is 2 free throws by anyone on the opposition that is currently on the floor and that team retains/gains possession of the ball
A player is ejected after receiving a second technical foul (a called technical, not related to being over the personal foul limit) in the same game
An ejection leads to a one game suspension
2 ejections lead to a suspension for the rest of the league
2 league suspensions lead to a ban from the gym
Jersey Technical Fouls
If a team has a player (or players) without a C.A.C. jersey at the start of the game, a jersey technical will be assessed.
The opposition will take two (2) free throws for every player not wearing a CAC jersey and receive the ball to start the game.
If there are players on each team not wearing a jersey, each team will shoot 2 free throws for every opponent not wearing a CAC jersey and there will be a jump ball to start the game.
Clock does not run during jersey technical free throws
The only time these free throws can be taken is prior to the start of the game. Once the game starts, jersey technicals cannot be awarded and free throws cannot be taken.
The only exception is if a player shows late and isn’t wearing a C.A.C. Jersey, the Technical free throws must be assessed immediately upon the player checking into the game.
If both teams have a player without a C.A.C. jersey, each team will receive one free throw to start the game and a jump ball will take place at half court.
Jersey Technical Fouls do not count towards the personal foul limit (5) or the Technical Foul limit (2) for individual players