It’s not you, it’s me
Don’t get me wrong, I absolutely loved my first 145 hours of this game. The visuals are stunning, the world is completely wide open and there are dragons to fight.
Even the dugeons (caves, castles, what have you), which I loved at the start of the game because they all seemed so unique and different have blended together. It’s not nearly as big of a problem as it was in Oblivion, where literally every dungeon was the same, but when you have over 300 explorable locations, your blueprints are going to be similar just out of necessity.
And it’s not just the game, it’s me too. I’m not just saying that as I mentally break up with it. The issue with how I play games is all my fault. I’m so meticulous, everything takes longer than it could and by any rights, should. I creep through every dungeon, pre-load every arrow and I get that 3x bonus for damage while sneaking god damnit. I will find every treasure chest, sort through every wardrobe and pick through barrels looking for food.
I cracked level 55 this weekend, my character pretty beefed out, but not completely. Enough so that Dragon fighting is no longer the hectic, “oh my god oh my god don’t eat me” proposition it once was, I contemplated starting over. New race, new weapon class to focus on (this time? Destruction and the Bow, thank you very much) and same story line. That was nearly as unappealing as forging on. I’d just get to this point (probably 50 hours earlier) with my new character.
So I’m going to push forward through this wall and finish this game (at least, the main and major side quests). I’m going to do every thing there is to do for the 75th time in this game before finally putting it down. But the problem is, I’ll probably never pick it back up.